Tuesday, 14 December 2010












































These are more designs that I have done to show what I am looking to make, model and use in my finished film. I have included designs from all aspects such as environment backgrounds, characters, clothing, bedside tables, doors, bed, locker, windows, and the chair. I believe that the final ones that I have picked work well for the style of narrative and aesthetic that I have chosen. Character wise I have chosen to go down the realism route, as I think that it suits the realistic styled backgrounds, rather than having stylised versions. I have decided this because I believe that having characters that aren't on the same realistic tip as the backgrounds and the rest of the film, would make it look disjointed and out of place, which is why I have chosen to do it this way. With the alleyway, it is set in an inner city environment which is a little harder to see in the design sketches, but will look more real after the texturing process has been completed. I will be using brickwork, with a real work, almost destroyed look to give it a typical inner city aesthetic, also with some graffiti to give it the urban environment feel I am going for. The first part of the alleyway scene I want it to remain very simple, and stay very suspiscious and mysterious, so when texturing to not let on what it is, keep it quite generic, but with keeping the un-nerving moody look, with the use of textures and lighting. Lastly the room and corridor are going to have similar feels to them, as they link together quite nicely that way. They will have eroded plasterwall and stone, as it is a pretty old building. Icould go a long way with it, and make it look almost derelict, but in essence that would be going too far, so I will tone it down, just make it look old, and run down, but keeping certain standards that a mental hospital would have to adhere to in reality.

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