Tuesday, 14 December 2010
I have found these two examples of corridors as a guide to show how I am trying to keep the geometry very simple, and trasform it using textures. My aim is to find a nice balance inbetween these two exampes, where I dont want it to clean and clinical, as it doesnt evoke the terror ridden scene ethat I am attempting to achieve, but on the other hand the second example has an almost derelict, emptiness about it, which is too much to the other end of the spectrum, which wouldn't suit either. I will try and use aesthetic from both versions to gain the best look for what I am going for from this establishing shot.
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