starting of the texturing process with the rusted metal pipes. Im just adding the textures traight on for this, but with the more complicated things I will be implementing composite maps to give it a more detailed effect. Im pretty happy with the outcome of the pipes as it does show exactly what it is meant to portray which was my task.
Lookin' shweeet. But make sure you rotate the texture on each individual pipe cos the exact same pattern repition is noticable across all three and its distracting. I'm liking the whole corridor set though, especially in widescreen.
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