Saturday, 25 December 2010
These are the finished textures for my corridor in the shots 2 and 3. I am very pleased with the outcome, especially with the layering of textures, and blending to give the illusion of dirt and wear on the surfaces. Although it came out well in my opinion I had to vigorously experiment with different variations before I came to the right outcome, but overall am glad with the result.
Thursday, 23 December 2010
Just putting up what i've done so far on the texturing front. This is the 2nd shot that I have done, I am really happy with it so far, maybe a couple of tweaks afterwards. I still have to do the side and back walls, and the doors, I will spend a fair bit of time on this, as I really want to achieve a very professinal result, but keeping within my aesthetic.
Friday, 17 December 2010
As I prepare for the texturing process for the room, I have looked into some more aesthetic examples of existing cg rendered room environments. I am a big fan of these examploes, as it gives the overall vibe and style that I want. With the use of blending, masking, and composite mapping I hope to emulate this level of texturing for my main room environment.
Thursday, 16 December 2010
I know I seem to have done a lot of tests on this 1st shot, bt as I feel it is what establishes the scene I believe it is important to get right. I have added the trees and bushes to almost give a vigniette around the edge of the shot, whcih i'm fairly happy with, just needs some more touching up, but when the camera tracks through this shot, I reckon it will look really good. Also this is a quick mockup, but gives the vibe of the actual shot 1.
Tuesday, 14 December 2010
I have found these two examples of corridors as a guide to show how I am trying to keep the geometry very simple, and trasform it using textures. My aim is to find a nice balance inbetween these two exampes, where I dont want it to clean and clinical, as it doesnt evoke the terror ridden scene ethat I am attempting to achieve, but on the other hand the second example has an almost derelict, emptiness about it, which is too much to the other end of the spectrum, which wouldn't suit either. I will try and use aesthetic from both versions to gain the best look for what I am going for from this establishing shot.
These are more designs that I have done to show what I am looking to make, model and use in my finished film. I have included designs from all aspects such as environment backgrounds, characters, clothing, bedside tables, doors, bed, locker, windows, and the chair. I believe that the final ones that I have picked work well for the style of narrative and aesthetic that I have chosen. Character wise I have chosen to go down the realism route, as I think that it suits the realistic styled backgrounds, rather than having stylised versions. I have decided this because I believe that having characters that aren't on the same realistic tip as the backgrounds and the rest of the film, would make it look disjointed and out of place, which is why I have chosen to do it this way. With the alleyway, it is set in an inner city environment which is a little harder to see in the design sketches, but will look more real after the texturing process has been completed. I will be using brickwork, with a real work, almost destroyed look to give it a typical inner city aesthetic, also with some graffiti to give it the urban environment feel I am going for. The first part of the alleyway scene I want it to remain very simple, and stay very suspiscious and mysterious, so when texturing to not let on what it is, keep it quite generic, but with keeping the un-nerving moody look, with the use of textures and lighting. Lastly the room and corridor are going to have similar feels to them, as they link together quite nicely that way. They will have eroded plasterwall and stone, as it is a pretty old building. Icould go a long way with it, and make it look almost derelict, but in essence that would be going too far, so I will tone it down, just make it look old, and run down, but keeping certain standards that a mental hospital would have to adhere to in reality.
Subscribe to:
Posts (Atom)


















































