Saturday, 4 December 2010

Here I have textured the med cabinet. I have used five composite texture maps to give it a worn, daded and dirt filled look, and used 4 old wood maps to give the wood shelves a similar look. I am happy with this, although I still have to get the mirror right on the front, but that will be a quick job.
Here is an attempt of texturing the gates. Overall i am quite pleased with it, easpecially the walls either side, but the weak point I think is the actual texturing on the pillars and rsj beam connecting them, it was extremely hard getting them tiled correctly, so will look at this again, when i return to this environment.

Friday, 3 December 2010

Just another angle of the wall texture, very pleased overall with the outcome. Next will be texturing the actual gates and towers themselves.

Heres a brief test analysis to see if the previous wall that i did looks good on the gates. I feel that it does give the impression I was going for, which was a dirty cracked wall look, so im very happy witht that.

Here is some tests of the wall that will be on the front gates. it definitely gives that eerie feel that I am attempting to emulate. I have avoided unwrapping the environments and instead gone down the route of composite maps which I think by looking at the results with basic textures, that the results are extremely good.
starting of the texturing process with the rusted metal pipes. Im just adding the textures traight on for this, but with the more complicated things I will be implementing composite maps to give it a more detailed effect. Im pretty happy with the outcome of the pipes as it does show exactly what it is meant to portray which was my task.

Thursday, 2 December 2010

This is the medicine cabinet that i have modelled, as I feel that when the voices in his head walk through the room, I was thinking of having their reflections showing in the mirror of the cabinet, even though they are not completely visible in the room. I believe it will give it that eerie, psycological feel.