Thursday, 9 December 2010
Tuesday, 7 December 2010
Here is a more detailed version of the 1st establishing shot, fully textured and lit. I have edited it a bit, added less lights, which seems to have gven it more of the effect I wanted in the first place. This is now very close to how I want the final shot to look, although it will be edited more in post to give more of a polished look perspective-wise.
These are a selection of the medicine bottles that will be being placed randomly in the medicine cabinet in the asylum room. I have chosen this style as they have quite a hospital feel to them. I think having them in a completely random order will work well, keeping with the anarchy of the room and aesthetic.
Monday, 6 December 2010
This is the model that I have downloaded for the two corpses that appears in one shot. I decided to download it as i felt that from a priority point of view it wasn't that high up on my list, as it only appears for one second in a 3 second shot, so I felt that it was the best option for me. it is fully mapped, textured, but not rigged, I may have to rig his arms to move them into a better position for the shot.
Saturday, 4 December 2010
Here I have textured the med cabinet. I have used five composite texture maps to give it a worn, daded and dirt filled look, and used 4 old wood maps to give the wood shelves a similar look. I am happy with this, although I still have to get the mirror right on the front, but that will be a quick job.
Here is an attempt of texturing the gates. Overall i am quite pleased with it, easpecially the walls either side, but the weak point I think is the actual texturing on the pillars and rsj beam connecting them, it was extremely hard getting them tiled correctly, so will look at this again, when i return to this environment.
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