Thursday, 30 December 2010
room
Here is an example of my room so far, I have textured it pretty much how I want it, but thought id display it for any feedback etc. I will be refining it as I go, but this is what I have as it stands. The lighting still needs to be dun, whcih I will do at some point.
Tuesday, 28 December 2010
This is my about a half way through of my alleyway flashback scene. So far I have a lot more texturing to do, but am pretty happy with the lighting, although it may need to be a little brighter with more contrast as I go through it. I have chosen these specific textures, because I wanted to give the alley a run down, inner city look, which i reckon I am achieving using this method.
Sunday, 26 December 2010
Here is my second environment completed, which is the initial generic, creepy corridor/empty space, that james finds himself in as his flashbacks start. I have included different versions of it as they have been edited and completed. i have tried to keep the modelling as simple as I can, to let the texturing process do the work. As it wasnt meant to be any where in particular, just a figure of the characters brain, I pretty much had free reign on what i could do, and I feel as a product, it has turned out pretty well. I believe the textures used with the various masks and blending modes have helped massively to the outcome of the environment, which has turned out to be a relatively professional attempt I think.
Saturday, 25 December 2010
These are the finished textures for my corridor in the shots 2 and 3. I am very pleased with the outcome, especially with the layering of textures, and blending to give the illusion of dirt and wear on the surfaces. Although it came out well in my opinion I had to vigorously experiment with different variations before I came to the right outcome, but overall am glad with the result.
Thursday, 23 December 2010
Just putting up what i've done so far on the texturing front. This is the 2nd shot that I have done, I am really happy with it so far, maybe a couple of tweaks afterwards. I still have to do the side and back walls, and the doors, I will spend a fair bit of time on this, as I really want to achieve a very professinal result, but keeping within my aesthetic.
Friday, 17 December 2010
As I prepare for the texturing process for the room, I have looked into some more aesthetic examples of existing cg rendered room environments. I am a big fan of these examploes, as it gives the overall vibe and style that I want. With the use of blending, masking, and composite mapping I hope to emulate this level of texturing for my main room environment.
Thursday, 16 December 2010
I know I seem to have done a lot of tests on this 1st shot, bt as I feel it is what establishes the scene I believe it is important to get right. I have added the trees and bushes to almost give a vigniette around the edge of the shot, whcih i'm fairly happy with, just needs some more touching up, but when the camera tracks through this shot, I reckon it will look really good. Also this is a quick mockup, but gives the vibe of the actual shot 1.
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