Saturday, 27 November 2010
Schizophrenia
As my main character in my film, James Schwartz, sufferes from schizophrenia and repressed memory I have looked into both disorders, which I am hoping will give me a better understanding on how he will react when confronted with certain situations and certain characters, and how the forceful intentions of others forcing him to try to remember when he cant, how this will affect his state of mind. I am looking into this as a way of also helping me with the animating side of my film, with reactions, movements, facial responses, eye contact etc.
I have looked into the Tom Stoppard screenplay Every good boy deserves favour. This 70-minute one act play is a truly unique collaboration between playwright Tom Stoppard and composer Andre Previn. It is a play for Actors and Symphony Orchestra that calls for musicians on stage, interacting with the actors and providing live music that at times slips into the background, at other times takes center stage, and communicates insights into the characters thoughts, personalities, and states of mind.
The story is fairly simple. It is set in the Soviet Union in an era when political dissidents were deemed insane and confined to asylums with the truly crazy people. Two people with identical names share a cell - one is really crazy (he plays triangle in an imaginary orchestra), the other has been institutionalized because he claims the government is throwing dissidents into insane asylums
I have looked into this unique theatrical piece as it has numerous links with the story that I am have written for my film. the use of the orchestra that comes in and out of reality, with one character thinking hes in the orchestra, brings a depth of insanity to the piece, which is what I am trying to achieve by using the voices in James Schwarz' head, and giving them sum reality with displacement mapping, which can be seen in my animatic.
Friday, 26 November 2010
Thursday, 25 November 2010
Tuesday, 23 November 2010
Monday, 22 November 2010
Sunday, 21 November 2010
Heres my dolly shot throughout the corridor. I think that the volume lights from the windows work really well, so am very happy with that. Camera angle I feel gives quite a un-nerving style as it is using a dutch style. I will converse with my tutors to see if there is any better versions I could try
Here is the untextured model of the initial part of the alleyway flashback. It is of a generic corridor space, where he has just entered the flashback. it is not meant to have any specific aesthetic, it is about him feeling un-easy and un-nerved by being in a strange, odd situation and place, with an inherent darkness at the end.
Saturday, 20 November 2010
Friday, 19 November 2010
Finally got the oppotunity to put up these finished gate models. I think now that I have portrayed the aesthetic I wanted as best as I can with this. it gives that clinical, dark feeling which I was going for, so will just need to texture it, and add some volume light and fog, when I have the chance
Thursday, 18 November 2010
Wednesday, 17 November 2010
I have now started the initial modelling for my corridor near the beginning of the film, I have made the basic outline shape, and the wall/roof struts. I intend to make a window and some doors, to add some detail. I will leave it very simple, as the texturing process is what I will use to transform this scene
Tuesday, 16 November 2010
Sunday, 14 November 2010
Saturday, 13 November 2010
Thursday, 11 November 2010
blocking out
just a test of the gate towers, just gettin a feel of what the front gates of the asylum, which is my first shot will look like
Wednesday, 10 November 2010
Rufus initial designs
These are a few designs that I have used for initial ideas for the character Rufus, I will be adding more to these, and developing them more, but overall, this has some elements of the look im going for
new aesthetic
I have chosen these two images, as it displays what I am looking to achieve from a lighting and especially a texturing sense. I will probably ease up on the destruction as I dont want mine to look too abandoned, but it does give the vibe I am aiming for.
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